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Dhib oul-Aslag DLP Game   

Period Modern

Region Northern Africa

Description

Dhib oul-Aslag is a hunt game played in Tunisia. One player plays as the Dhib, and the other as four greyhounds, who try to block the Dhib from moving. It was typically played in the sand with holes as spaces, and pebbles, shells, date pits, or camel droppings were used as pieces.

Rules

7x7 board. One player plays as the wolf, which begins on one of the corners of the board. The other player plays as four greyhounds, which begin on the back edge of the board on the opposite side as the wolf, placed in two groups of two according to the player's wish. Pieces move orthogonally any distance. The wolf wins by reaching the edge of the board where the greyhounds began, the greyhounds win by blocking the wolf from being able to move.

Quemeneur 1944: 468*469.

Origin

Tunisia

Concepts

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Evidence Map

1 pieces of evidence in total. Browse all evidence for Dhib oul-Aslag here.

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Sources

Quemeneur, J. 1944. "Le jeu de la kharbga." IBLA: Bulletin de l'Institute des Belles-lettres Arabes Tunis, 463-471.

Identifiers

DLP.Games.1547

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